Animations and Interactions


One talks, the other listens...usually

We're trying to make the characters of SkyRanch look as alive as possible πŸ«€πŸ§  . All the while also being reasonable in terms of game performance and time spent (we're only 2 people barely people that is...).

The characters have facial expressions (facials as we like to call them), body pose changes, and a brand-new feature: linen removal. They even walk around and dance πŸ’ƒπŸ•Ί .Sam should stop dancing in public.

Vleed Sangerel talking to Sam Summertail regarding the reason why Sam is not willing to share his drink.

Dialogue with Sam GDD

This ‡️ is the game design document section of Vleed SΓ’ngerel talking to Sam Summertail.

The text pieces and choices are fully animated. A lot of effort & time was put into this, but it doesn't really matter. What matters is that it looks awesome, and we think it was totally worth it πŸ’― (which doesn't matter either, what matters is if YOU like it!)

Most branches are actually real and don't all meet up a bit later to continue the story linearly. Fake choices suck, we try to avoid that as much as possible.

The branching actually makes a difference, whether that is in discovering Tome entries, achievements, acquiring items, or simply dicking about.

Game design document of the dialogue between Vleed Sangerel and Sam Summertail showing branching options

Forced Loot

Vleed was pissed off that Sam was spamming him with ads.

As he attempted to calm down, what did Sam do? Seized the moment to slip his flier πŸ“ƒ in Vleed's inventory, just in case he'd be murdered. One last ad placement was all he wanted from his foxy life 🦊.

Vleed Sangerel trying to calm down after Sam Summertail spammed him with unwanted advertising. Sam Summertail is slipping Vleed his flier anyway.

Sammy's Happy Shirt

After extensive discussions, they both agreed that Sam should donate his shirt for a good cause πŸŽ— . Here you can see his wild signature move. If this doesn't get the ladies and lads horny, he doesn't know what will.

Vleed Sangerel looking at Sam Summertail taking his lucky shirt off.

One's Trash is Another's Treasure

The dialogues affect the game world. Time to take this shirt to the Shirtless Children Charity πŸ’’ .

Picking up Sammy's Happy Shirt after it was discarded on the floor.

What's Next

The animations and the effect of the interactions will be developed for the other characters with extreme care. Hopefully we can slowly increase the quality as we polish our skills and try out new techniques.

Like What You See?

We do too!

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